|
Tribes Goes Gold; SWAT Cover Story in Computer Games
24 September 2004: This Week at Irrational with Meredith Levine
Tribes Goes Gold; SWAT Cover Story in Computer Games
Ok, First of all, Tribes went Gold this week! We are very proud of
this game and can't wait to get it out to the fans. Congratulations to
the team!
Now, back to the scheduled update on SWAT:
Generally at this late stage of game development, there is not too much
to report. SWAT isn't out yet, but it's getting there.
What I do have to report is an excellent 8-page cover story on SWAT
in the November issue of Computer Games magazine. Editor Steve
Bauman gives a history of the game, which he aptly describes as
"checkered" given the delays and cancellations that occurred before
Vivendi came to Irrational. Steve does his homework and follows the
game from its inception as Police Quest through its evolution to the
current game. He describes how Irrational took choice elements from
the previous SWAT games, including the cancelled Urban Justice, and
added their own touches.
One thing that was very important to the development team was to
make the game more accessible than previous versions without
sacrificing depth. To accomplish this, Irrational included an
extensive training mission and a new, more intuitive interface, which
Steve describes in detail. Fans of the old interface shouldn't panic:
it's still an option in the new game.
Steve concludes that SWAT 4 is "more like SWAT 3 than Urban
Justice, and it looks better. Way Better." He describes the in-game
environments as "obsessively detailed" and "uniformly dirty and
depressing". (Kind of like the art pit at Irrational!) In real life
these adjectives wouldn't be complimentary to the look of a game, but
the aesthetic of SWAT 4 is inspired by films like Seven and Twelve
Monkeys... a decaying world, overrun by chaos. And that's SWAT's
mission, bringing order to chaos. Steve also lauds the replayability
of the missions, noting that you will always find something new and
unexpected.
So, pick up Computer Games this month and read about
SWAT. The article includes pages of screen shots, inside info from Ken
Levine, programmer Chris Kline, designer Paul Hellquist, and lots of
extensively researched opinion and game history from Steve.
--- Meredith Levine
|