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SWAT First Impressions at the World Cyber Games
The press got a chance to play SWAT for the first time at World
Cyber Games, the event I mentioned a couple of weeks ago. We caught
editors from Gamespy, IGN, PC Gamer, and CGW playing SWAT and word on
the street is that they got a bit rowdy. Interesting recent previews
of the game can be found at IGN,
GameSpot,
and GameSpy.
Dan Adams from IGN calls the Tribes experience "smooth as
pie" and says that "we'll have another tactical shooter to make
fans of realistic shooters happy and sappy." Irrational was
definitely going for happy AND sappy so we found this particularly
gratifying!
The press also got a first look at SWAT's "rapid deployment" mode
in which SWAT must locate and deactivate several bombs before they
explode. Sounds fairly straightforward, but suspects are on the loose
desperately trying to make sure the building blows up before that
annoying SWAT team foils their evil plan. So, the rapid deployment
mode is basically a really fast-paced race to beat the bad guys. Like
any episode of Alias (the show, not the game-this is very different
than the game). Have I mentioned my massive girl crush on Jennifer
Garner and how Ken had to take me to see 13 Going on 30?
Anyway...
So far the response to both the single and multiplayer versions have
been extremely positive. SWAT is a complex game but people seemed to
be grasping it very easily. Like all Tactical Shooters (Rainbow 6,
SOCOM), SWAT is purposely slower paced. This may frustrate some
newcomers to the franchise but trust us and stick with it. You will
get used to the pace and you will understand that it really enhances
the gameplay. The slower speed means more intense and tactical
engagements, rather than the typical run through the room shooting at
everything that moves genre.
Bill Gardner reported from WCG that within a few minutes, just about
everyone who sat down to play SWAT was "hooting, hollering and having
the time of their life."
Back at Irrational, the SWAT team reports that they are getting really
psyched for the release of the game. They are currently working on
polishing the co-op mode and madly play-testing multiplayer to balance
the levels. SWAT producer Sara Verrilli tells me that her team is
taking several months to make sure multiplayer is "really stellar".
Apparently it is much more difficult to balance than single player so
they are putting SWAT through tons of extra testing.
-- Meredith Levine
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