Vague Hints for the New Year
Okay, so it's a slow week, we admit it. I suspect gamers are
generally thinking more about what awaits them Christmas morning than
next year, but that didn't stop HomeLAN from interviewing Ken
about the games of 2004 and his hopes for 2005. That's game hopes,
not hopes in general.
As for Irrational, well, there's some good news and the bad
news. The good news is that we're working on a whole raft of
incredibly cool things that have got the various teams buzzing. The
bad news is we can't really talk about any of them yet! We are putting
the finishing touches on projects you already know about and doing
preliminary work on ones you haven't heard of yet. All teams are
working hard on something but it's not a frantic "this game must be
done in four days or the publisher will insist we join a real life
game of GTA:San Andreas where we play those random people who get run
over in the street" kind of working hard.
This no man's land is actually a good place to be. It is a fairly calm
time where everyone can take stock of the work they have done, read
the reviews, wallow in a general sense of well-being and take some of
their much needed comp time. There is a lot on the horizon for
Irrational, games that many people have been thinking about making for
years, games that would just be a fantastic fit with the company. Now
if only they'd let me write about it!
-- Meredith Levine