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SWAT 4 Update
There is a general suspicion that people
who work at game companies sit around playing
games all day. Apparently there is at least
some truth to that... According to producer
Sara Verrilli, "the team has been devoting
four or five hours a day to playing SWAT in
different modes." Sounds like fun, huh? And
you haven't even seen the game yet.
SWAT 4 truly looks amazing. The team has
created a dark, dirty, gritty world that fans
of the franchise (or of first person shooters,
or of Irrational) are going to love. And not
to debunk the playing-games-all-day myth, but
the team has been working incredibly hard. The
whole group is busy perfecting both the single
and multiplayer modes, as well as balancing
the gameplay so that SWAT teams and suspects
are competitive. Programmers have been seen
brutally dragging team members away from their
computers to help fix bugs.
I know for a fact that SWAT is going to be
incredible and I will tell you why. I have
spent an unnatural amount of time around game
developers. I know that when people work on a
game for two or more years, they are usually
sick to death of it by the time they hit
crunch no matter how amazing it may be. Once
they are in crunch, forget them ever wanting
to see the game again. And yet here's what
crunching Irrational team member Bill Gardner
has to say when asked how the game is
progressing: "We're having entirely too much
fun playing this game. There's a borderline
unhealthy amount of trash talking going on and
a whole lot of random shouting." I can vouch
for the random shouting; it can get very loud
in the SWAT room.
We are expecting SWAT to be ready in the
first quarter of 2005. If you would like to
learn about the game in more detail check out
the press
release and stay tuned for more updates
here.
-- Meredith Levine
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